PapyGame:
A Gamified Software Modeling Environment
We distinguish the use of gamification techniques to support learning of modeling towards three objectives: (1) learning of modeling principles, (2) learning of a modeling language, and (3) learning of a modeling tool.
#Team A group of researcher with a vision
Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users.
We propose to apply gamification to the act of modeling itself as “a new way to help students and practitioners alike to learn both modeling and modeling tools“.

Antonio Bucchiarone
FBK - Trento, Italy

Antonio Bucchiarone
FBK - Trento, Italy
- Email:bucchiarone@fbk.eu

Antonio Cicchetti
IDT Department, MälardalenUniversity, Västerås, Sweden


Annapaola Marconi
FBK - Trento, Italy


Maxime Savary-Leblanc
University of Lille, CEA LIST, France

Maxime Savary-Leblanc
University of Lille, CEA LIST, France

Jordi Cabot
ICREA, UOC, Spain


Mirko Perillo
FBK - Trento, Italy


Xavier Le Pallec
CRIStAL, IRCICA, University of Lille, France


Sebastien Gerard
CEA-List - France


Jean-Michel Bruel
IRIT, University of Toulouse, France


Hamna Aslam
IRIT, Innopolis University, Russia
