#Motivations Augmenting the Model-Based Systems Engineering tools with self-training facilities.
In many studies around Model-Based Systems Engineering (MBSE) adoption, usability of tools is very often stressed as one of the key issues for the adoption of MBSE paradigms.
We need to reduce modeling learning curve and encourage their users to persist with them despite the required initial efforts.
#Solution A Gamified Software Modeling Environment
We present a gamified software modeling environment realized to design games for specific training/learning goals.
Our approach caters to three principal stakeholders:
- Gamification Expert: who designs and develops appropriate gamification artifacts (i.e., game elements, mechanics and dynamics) in line with the learning goals;
- Modeling Teaching Expert (e.g., Teacher, Methotodologist, or Tool Vendor) that in collaboration with the gamification expert defines the game including the expected pedagogical principles, the global learning goals and the suitable progression of learning steps with their intermediate learning goals;
- End-Users (i.e., Student, Language Expert, or Software Developer), that use the gamified version of the software modeling tool to learn modeling with a given tool or even enhance their modeling expertise level while gaming.
There are six subcomponents:
- Game Dashboard.
- Software Modeling Tool.
- Gamification Design Framework.
- Game Master.
- Gamification Engine.
- Model Quality Assessor.
All these components collaborate to go from an initial game definition to a running full-fledged gamified modeling environment executing the game.
- Antonio Bucchiarone, Maxime Savary-Leblanc, Xavier Le Pallec, Jean-MichelBruel, Antonio Cicchetti, Jordi Cabot, Sebastien Gerard, Hamna Aslam, Annapaola Marconi, and Mirko Perillo. Papyrus for gamers, let’splay modeling. MODELS Companion 2020 (To Appear).
- Antonio Bucchiarone, Antonio Cicchetti, Annapaola Marconi: Exploiting Multi-level Modelling for Designing and Deploying Gameful Systems. MODELS 2019: 34-44
- Antonio Bucchiarone, Antonio Cicchetti, Annapaola Marconi: GDF: A Gamification Design Framework Powered by Model-Driven Engineering. MODELS Companion 2019: 753-758
- Valerio Cosentino, Sébastien Gérard, Jordi Cabot: A Model-based Approach to Gamify the Learning of Modeling. SCME-iStarT@ER 2017: 15-24
- Raman Kazhamiakin, Annapaola Marconi, Alberto Martinelli, Marco Pistore, Giuseppe Valetto: A gamification framework for the long-term engagement of smart citizens. ISC2 2016: 1-7